我们提出了「穿过布料探访前公园」的设计概念,把WORKSHOP的布料展示场景进行解构,再还原到CLAP的展厅以展示织布状态,并在举架结构里设置了3处模拟布料的屏幕。使用数学公式运算出前公园不规律的虚幻场景,通过数字编程技术制造穿梭布料编织缝隙进入前公园世界的交互功能。由此将装置命名为“INTO EXKOEN”。we proposed the design concept of"passing through the fabric to visit the EXKOEN", deconstructing the fabric display scene of WORKSHOP, and then restored it to the CLAP exhibition hall,to display the state of weaving fabric, set up three screens for fabrics simulation in the lifting structure, calculated the irregular illusory scenes of the EXKOENby means of mathematical formulas, and applied digital programming technology tocreate an interactive function that shuttles from the fabric weaving gaps into the EXKOEN world, thus the installation was named "INTO EXKOEN".除了上述提到的视觉部分与现场交互功能,我们希望装置除了在瞬间情绪上的抓取外,也具备衍生及延伸的作用,将「 EXKOEN /人群/行动/时间轴 」看作一个更宏观的装置,它时刻与“INTO EXKOEN”触发着交互( 游览者每触发一次“INTO EXKOEN”的动态行为,电脑后台会自动传输数据至隐形的织布系统并自动织布一次,最终完成的“织布”会在展程结束后展示给大家),它是隐性的,如同前公园的存在一样。In addition to the visual part and on-site interaction functions,mentioned above, we hoped that the device。not only captured the momentary emotions, but also had the function of derivation and extension, viewing "EXKOEN / crowd /action / timeline " as,a more macroscopic device, which interacted with "INTO EXKOEN" all the time Every time a visitor triggers the dynamic behavior of"INTO EXKOEN", the backstage of computer will automatically transmit data to the invisible weaving system and automatically weave once, and the finalized "weaving fabric" would be displayed to everyone after the exhibition range over). It was invisible, just like the existence of the EXKOEN.